The invisible future
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
An infrastructure for experience centered agile prototyping of ambient intelligence
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Rapid user-centred evaluation for context-aware systems
DSVIS'06 Proceedings of the 13th international conference on Interactive systems: Design, specification, and verification
The APEX framework: prototyping of ubiquitous environments based on Petri nets
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Formal analysis of ubiquitous computing environments through the APEX framework
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
Evaluation of agents interactions in a context-aware system
Transactions on Computational Collective Intelligence IX
Hi-index | 0.00 |
The present paper introduces 3DSim, a tool for rapid prototyping Ambient Intelligence, applications. A major feature of this work is the use of a 3D-based virtual environment to represent an intelligent meeting space allowing for prototyping a number of components such as lights, blinds, SMART Boards™ large display walls, projectors, aware chairs, and humans as well as human activity animation. As a result of using standardized interfaces, any UPnP control point may be used to invoke actions on virtual, UPnP devices. Such devices are dynamically inserted to the environment and can be removed at run-time. Data delivered by sensors is interpreted by an environment monitoring component which routes higher-level atomic context information to virtual objects. As a result of invoked device actions and gathered context information, resulting state changes (e.g., switching light states) are visualized within the scene.