Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
interactions
Three dimensional visual display systems for virtual environments
Presence: Teleoperators and Virtual Environments
Designing the Future of Collaborative Science: Argonne's Futures Laboratory
IEEE Parallel & Distributed Technology: Systems & Technology
Errata: Comments on 'Knowledge Representation Using Fuzzy Petri Nets'
IEEE Transactions on Knowledge and Data Engineering
Tools for distributed collaborative environments: a research agenda
HPDC '96 Proceedings of the 5th IEEE International Symposium on High Performance Distributed Computing
Software infrastructure for the I-WAY high-performance distributed computing experiment
HPDC '96 Proceedings of the 5th IEEE International Symposium on High Performance Distributed Computing
Asynchronous Distributed Calibration for Scalable and Reconfigurable Multi-Projector Displays
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
An infrastructure for experience centered agile prototyping of ambient intelligence
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
The APEX framework: prototyping of ubiquitous environments based on Petri nets
HCSE'10 Proceedings of the Third international conference on Human-centred software engineering
Towards a framework to characterize ubiquitous software projects
Information and Software Technology
An empirical study on immersive prototyping dimensions
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: human-centred design approaches, methods, tools, and environments - Volume Part I
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UbiWorld is a concept being developed by the Futures Laboratory group at Argonne National Laboratory that ties together the notion of ubiquitous computing (Ubicomp) with that of using virtual reality for rapid prototyping. The goal is to develop an environment where one can explore Ubicomp-type concepts without having to build real Ubicomp hardware. The basic notion is to extend object models in a virtual world by using distributed wide area heterogeneous computing technology to provide complex networking and processing capabilities to virtual reality objects.