Hands-on, simulated, and remote laboratories: A comparative literature review
ACM Computing Surveys (CSUR)
Does a virtual networking laboratory result in similar student achievement and satisfaction?
Proceedings of the 7th conference on Information technology education
A Mixed Reality Teaching and Learning Environment
ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
Guest Editors' Introduction: Cross-Reality Environments
IEEE Pervasive Computing
Metaphor and Manifestation—Cross-Reality with Ubiquitous Sensor/Actuator Networks
IEEE Pervasive Computing
Soft-appliances: A vision for user created networked appliances in digital homes
Journal of Ambient Intelligence and Smart Environments
Open Wonderland: An Extensible Virtual World Architecture
IEEE Internet Computing
Pervasive Computing in Time and Space: The Culture and Context of 'Place' Integration
IE '11 Proceedings of the 2011 Seventh International Conference on Intelligent Environments
Virtual and remote robotic laboratory: comparative experimental evaluation
IEEE Transactions on Education
Towards the Next Generation of Learning Environments: An InterReality Learning Portal and Model
IE '12 Proceedings of the 2012 Eighth International Conference on Intelligent Environments
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Technology is changing our way to experience education from one-dimensional (physical) to multi-dimensional (physical and virtual) education using a diversity of resources such as web-based platforms (eLearning), videoconferences, eBooks and innovative technologies (e.g. mixed reality, virtual worlds, immersive technology, etc.). This represents bigger opportunities for universities and educational institutions to collaborate with partners from around the world and to be part of today's knowledge economy. This also enables greater opportunities to experience distance learning, modifying our experience of both space and time, changing specific spatial locations to ubiquitous locations and time as asynchronous/synchronous according to our necessities. The use of virtual and remote laboratory activities is an example of the application of some of these concepts. In this work-in-progress paper we propose a different approach to the integration of the physical and virtual world by creating remote mixed reality collaborative laboratory activities within an Inter Reality Portal learning environment, thereby extending our previous progress towards these goals. The learning goal of our mixed reality lab activity is to produce Internet-of-Things-based computer projects using combinations of Cross-Reality (xReality) and Virtual objects based on co-creative and collaborative interaction between geographically dispersed students.