Push me, shove me and I show you how you feel: recognising mood from emotionally rich interaction
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Supporting routine decision-making with a next-generation alarm clock
Personal and Ubiquitous Computing
Network alarm clock (The 3AD International Design Competition)
Personal and Ubiquitous Computing
The bed: a medium for intimate communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Reverse alarm clock: a research through design example of designing for the self
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Are you sleeping?: sharing portrayed sleeping status within a social network
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Sharing empty moments: design for remote couples
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opportunities for computing to support healthy sleep behavior
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Aurama: caregiver awareness for living independently with an augmented picture frame display
AI & Society - Special Issue: The multiple faces of Social Intelligence Design
Enhancing the sleeping quality of partners living apart
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper highlights opportunities and considerations when developing interaction techniques in the relatively unexplored area of sleep. We do this by first describing the sociological aspects of sleep such as the need for scheduling and coordinating sleep within a collective, followed by a description of the physiological aspects such as the circadian rhythm and sleep stages. We then examine how some external factors like the location of sleep and family settings can affect sleep to highlight potential design opportunities. We finish the paper by describing five distinct themes such as scheduling for a collective, supporting sleep transitions and feigning and inhibiting sleep around which design opportunities are explored. The main contribution of this paper is a discussion on the phenomenon of sleep and its position in the social life to provide a rich understanding of sleep and a set of opportunities for interaction design research around sleep.