Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Designing and Engineering Time: The Psychology of Time Perception in Software
Designing and Engineering Time: The Psychology of Time Perception in Software
Temporality in interaction design
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Toying with time: considering temporal themes in interactive artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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