Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The computer for the 21st century
ACM SIGMOBILE Mobile Computing and Communications Review - Special issue dedicated to Mark Weiser
Mediacups: experience with design and use of computer-augmented everyday artefacts
Computer Networks: The International Journal of Computer and Telecommunications Networking - pervasive computing
Wireless sensor networks for habitat monitoring
WSNA '02 Proceedings of the 1st ACM international workshop on Wireless sensor networks and applications
Can you see what i hear?: the design and evaluation of a peripheral sound display for the deaf
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Building Intelligent Environments with Smart-Its
IEEE Computer Graphics and Applications
Proceedings of the 2004 ACM symposium on Applied computing
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Energy Scavenging for Mobile and Wireless Electronics
IEEE Pervasive Computing
Augmenting everyday life with sentient artefacts
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
A platform for ubiquitous sensor deployment in occupational and domestic environments
Proceedings of the 6th international conference on Information processing in sensor networks
Intelligent sticky notes that can be searched, located and can send reminders and messages
Proceedings of the 13th international conference on Intelligent user interfaces
Scratch input: creating large, inexpensive, unpowered and mobile finger input surfaces
Proceedings of the 21st annual ACM symposium on User interface software and technology
Earcons and icons: their structure and common design principles
Human-Computer Interaction
The other brother: re-experiencing spontaneous moments from domestic life
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Social and spatial interactions: shared co-located mobile phone use
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Acoustic source localization of everyday sounds using wireless sensor networks
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Architecting the Internet of Things
Architecting the Internet of Things
Living with Internet of Things: The Emergence of Embedded Intelligence
ITHINGSCPSCOM '11 Proceedings of the 2011 International Conference on Internet of Things and 4th International Conference on Cyber, Physical and Social Computing
Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEEE Communications Magazine
BodyScope: a wearable acoustic sensor for activity recognition
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
StickEar: augmenting objects and places wherever whenever
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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This paper presents StickEar, a system consisting of a network of distributed 'Sticker-like' sound-based sensor nodes to propose a means of enabling sound-based interactions on everyday objects. StickEar encapsulates wireless sensor network technology into a form factor that is intuitive to reuse and redeploy. Each StickEar sensor node consists of a miniature sized microphone and speaker to provide sound-based input/output capabilities. We provide a discussion of interaction design space and hardware design space of StickEar that cuts across domains such as remote sound monitoring, remote triggering of sound, autonomous response to sound events, and controlling of digital devices using sound. We implemented three applications to demonstrate the unique interaction capabilities of StickEar.