Web usage mining: discovery and applications of usage patterns from Web data
ACM SIGKDD Explorations Newsletter
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A Cross-Media Presence Questionnaire: The ITC-Sense of Presence Inventory
Presence: Teleoperators and Virtual Environments
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social signal processing: Survey of an emerging domain
Image and Vision Computing
The development and evaluation of a survey to measure user engagement
Journal of the American Society for Information Science and Technology
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Supporting the design contributions of children with autism spectrum conditions
Proceedings of the 11th International Conference on Interaction Design and Children
Comparing four technologies for measuring postural micromovements during monitor engagement
Proceedings of the 30th European Conference on Cognitive Ergonomics
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The Inputs-Outputs interdisciplinary conference on engagement (and related terms) was structured to cross-fertilise the relevant researchers from the arts, sciences and engineering on the causes, consequences and assessment of engagement. The goal of the conference was to encourage interdisciplinary research and collaboration on engagement, presence, immersion, interest, cognitive absorption, motivation (educational), vigilance and user-experience. Three themes emerged from the juxtaposition of this broad group of academics and practitioners: 1) Challenge, in many cases, aids the creation of engagement. 2) The consequences arising from engagement are often fundamentally social. 3) The measurement and assessment of engagement is advancing via engineering and computer science.