A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Behaviour, realism and immersion in games
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
In-Game: From Immersion to Incorporation
In-Game: From Immersion to Incorporation
Time perception, immersion and music in videogames
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Not doing but thinking: the role of challenge in the gaming experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effect of touch-screen size on game immersion
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
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Immersion is a phenomenon experienced whilst playing digital games. Some argue that it is linked to time perception, where gamers claim that they are losing track of time while they are immersed in the game. In this work in progress, we describe an attempt to investigate the relationship between immersion and time perception. We manipulated attention because it is known to influence immersion and time perception differently. The results suggest that the experimental manipulation only affects time perception but not immersion. We therefore argue that there is a dissociation between immersion and time perception but further work is needed to investigate this in detail.