A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Flow in games (and everything else)
Communications of the ACM
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Future Play '07 Proceedings of the 2007 conference on Future Play
Toward an understanding of flow in video games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Measuring and defining the experience of immersion in games
International Journal of Human-Computer Studies
Playability in action videogames: a qualitative design model
Human-Computer Interaction
Construction and Evaluation of a User Experience Questionnaire
USAB '08 Proceedings of the 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society on HCI and Usability for Education and Work
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Games user research: practice, methods, and applications
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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The increasing expansion of the digital games market has led to a growing need for empirically based, high-quality evaluation of playability and game experience. For practitioners in the field of user experience the question arises, to what extent are their already established methods suitable for the evaluation of games. Based on our experiences with recent projects, we will discuss relevant aspects concerning the application of user experience methods in the games sector. Our purpose is to raise awareness of the particularities in this research field.