Fearnot!: an experiment in emergent narrative
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In agent research, emergent narrative aims for practical solutions to the narrative paradox problem in both drama and interactive scenarios. At the same time, organisational frameworks can be used in games to provide flexibility, adaptiveness, or social-awareness. In this paper, we propose an extension of our cOncienS framework to support emergent narrative in games with two objectives: 1) provide social-awareness in emergent narrative by means of an organisational model, and 2) create convincing dynamic and flexible storytelling in games.