cOncienS: Organizational Awareness in Real-Time Strategy Games

  • Authors:
  • Sergio Alvarez-Napagao;Ignasi Gómez-Sebastià;Javier Vázquez-Salceda;Fernando Koch

  • Affiliations:
  • Knowledge Engineering and Machine Learning Group;Knowledge Engineering and Machine Learning Group;Knowledge Engineering and Machine Learning Group;Institute of Information and Computing Sciences

  • Venue:
  • Proceedings of the 2010 conference on Artificial Intelligence Research and Development: Proceedings of the 13th International Conference of the Catalan Association for Artificial Intelligence
  • Year:
  • 2010

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Abstract

The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Recent algorithms such as HTN or GOAP prove that higher levels of abstraction can be applied for better performance. We propose that approaches based on Organizational Theory can help providing a sound alternative for these implementations. In this paper we present cOncienS, an integration of the ALIVE organizational framework into commercial games. We introduce a proof-of-concept implementation based on the integration to Warcraft III.