Making games ALIVE: an organisational approach

  • Authors:
  • Sergio Alvarez-Napagao;Fernando Koch;Ignasi Gómez-Sebastià;Javier Vázquez-Salceda

  • Affiliations:
  • Universitat Politècnica de Catalunya;University of Melbourne;Universitat Politècnica de Catalunya;Universitat Politècnica de Catalunya

  • Venue:
  • Agents for games and simulations II
  • Year:
  • 2011

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Abstract

The AI techniques used in commercial games are usually predictable, inflexible and unadaptive, causing a lack of realism for the player. In this paper, we introduce a proposal of integrating the ALIVE framework, based on Organisational theory, into commercial games. The objective of our proposal is to provide game AI developers with a methodology and tools to model gaming scenarios using social structures.