Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Iterative User-Interface Design
Computer
What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
interactions - Funology
Designing for fun: how can we design user interfaces to be more fun?
interactions - Funology
ACM SIGCHI Bulletin
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Funology: from usability to enjoyment
Funology: from usability to enjoyment
Designing Virtual Worlds
A Theory of Fun for Game Design
A Theory of Fun for Game Design
A study in play, pleasure and interaction design
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
Applying the PLEX framework in designing for playfulness
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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The Playful Experiences (PLEX) framework is a categorization of playful experiences based on previous theoretical work on pleasurable experiences, game experiences, emotions, elements of play, and reasons why people play. While the framework has been successfully employed in design-related activities, its potential as an evaluation tool has not yet been studied. In this paper, we apply the PLEX framework in the evaluation of two game prototypes that explored novel physical interactions between mobile devices using Near-Field Communication, by means of three separate studies. Our results suggest that the PLEX framework provides anchor points for evaluators to reflect during heuristic evaluations. More broadly, the framework categories can be used as a checklist to assess different attributes of playfulness of a product or service.