A grounded theory of the flow experiences of web users
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Flow experiences in information technology use
International Journal of Human-Computer Studies
Designing Virtual Worlds
Communicative patterns and flow experience of MUD players
International Journal of Advanced Media and Communication
Flow on the net-detecting Web users' positive affects and their flow states
Computers in Human Behavior
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Flow (optimal) experience is being widely investigated in the IT environments: in human-computer interaction, computer-mediated communication and exploratory behaviour, consumer and marketing applications, educational practice, playing computer, video and online games, psychological rehabilitation of the disabled, web usability testing, etc. Though a universal experience, flow can be expected to be culture specific and culture dependent. Optimal experience has only rarely been studied from a cross-cultural perspective, mainly in the field of gaming activities. An overview of the earliest works in the field is presented, as well as empirical evidences of a study referring to the flow experience and interaction patterns inherent to the samples of Russian and French online players.