Mirror worlds or the day software puts the universe in a shoebox: how will it happen and what it will mean
Toward an ethics of persuasive technology
Communications of the ACM
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Informative art: information visualization in everyday environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Massively Multiplayer Game Development 2 (Game Development)
Massively Multiplayer Game Development 2 (Game Development)
Interacting with the ubiquitous computer: towards embedding interaction
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence: innovative context-aware services: usages and technologies
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing Virtual Worlds
"heh - keeps me off the smokes...": probing technology support for personal change
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Leveraging Social Networks To Motivate Individuals to Reduce their Ecological Footprints
HICSS '07 Proceedings of the 40th Annual Hawaii International Conference on System Sciences
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Deploy spontaneously: supporting end-users in building and enhancing a smart home
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Online Persuasion in Facebook and Mixi: A Cross-Cultural Comparison
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exodus to the Virtual World: How Online Fun Is Changing Reality
Exodus to the Virtual World: How Online Fun Is Changing Reality
Using negative and positive social feedback from a robotic agent to save energy
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Applying pervasive technologies to create economic incentives that alter consumer behavior
Proceedings of the 11th international conference on Ubiquitous computing
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
One size does not fit all: applying the transtheoretical model to energy feedback technology design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
That avatar is looking at me! social inhibition in virtual worlds
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
A Smart Kitchen for Nutrition-Aware Cooking
IEEE Pervasive Computing
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Effect of a virtual coach on athletes' motivation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
iDetective: A Location Based Game to Persuade Users Unconsciously
RTCSA '11 Proceedings of the 2011 IEEE17th International Conference on Embedded and Real-Time Computing Systems and Applications - Volume 01
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Internet of things: a review of literature and products
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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In this article, we describe four case studies of ubiquitous persuasive technologies that support behavior change through personalized feedback reflecting a user's current behavior or attitude. The first case study is Persuasive Art, reflecting the current status of a user's physical exercise in artistic images. The second system, Virtual Aquarium, reflects a user's toothbrushing behavior in a Virtual Aquarium. The third system, Mona Lisa Bookshelf, reflects the situation of a shared bookshelf on a Mona Lisa painting. The last case study is EcoIsland, reflecting cooperative efforts toward reducing CO2 emissions as a set of virtual islands shared by a neighborhood. Drawing from the experience of designing and evaluating these systems, we present guidelines for the design of persuasive ambient mirrors: systems that use visual feedback to effect changes in users' everyday living patterns. In particular, we feature findings in choosing incentive systems, designing emotionally engaging feedback, timing feedback, and persuasive interaction design. Implications for current design efforts as well as for future research directions are discussed.