NGS: an application layer network game simulator
Proceedings of the 3rd Australasian conference on Interactive entertainment
An Interactive Music Environment for Large Groups with Giveaway Wireless Motion Sensors
Computer Music Journal
A new system architecture for crowd simulation
Journal of Network and Computer Applications
An evaluation of checkpoint recovery for massively multiplayer online games
Proceedings of the VLDB Endowment
A distributed framework for scalable large-scale crowd simulation
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Ensuring the performance and scalability of peer-to-peer distributed virtual environments
Future Generation Computer Systems
Providing full awareness to distributed virtual environments based on peer-to-peer architectures
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
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