Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyExperience: a system for in situ tracing and capturing of user feedback on mobile phones
Proceedings of the 5th international conference on Mobile systems, applications and services
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Mobile Sensing Platform: An Embedded Activity Recognition System
IEEE Pervasive Computing
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with eHealth: towards grand challenges for HCI
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Investigating web search strategies and forum use to support diet and weight loss
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Inferring Identity Using Accelerometers in Television Remote Controls
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Exploring Privacy Concerns about Personal Sensing
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Ubiquitous Computing for Capture and Access
Foundations and Trends in Human-Computer Interaction
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
Review: The use of pervasive sensing for behaviour profiling - a survey
Pervasive and Mobile Computing
SMILE: encounter-based trust for mobile social services
Proceedings of the 16th ACM conference on Computer and communications security
Using mobile phones to determine transportation modes
ACM Transactions on Sensor Networks (TOSN)
Nudge & influence through mobile devices
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Let's play!: mobile health games for adults
Proceedings of the 12th ACM international conference on Ubiquitous computing
Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change?
Proceedings of the 12th ACM international conference on Ubiquitous computing
Using wearable activity type detection to improve physical activity energy expenditure estimation
Proceedings of the 12th ACM international conference on Ubiquitous computing
Proceedings of the 1st ACM International Health Informatics Symposium
Identifying opportunities for inpatient-centric technology
Proceedings of the 1st ACM International Health Informatics Symposium
Empowering citizens for well-being and chronic disease management with wellness diary
IEEE Transactions on Information Technology in Biomedicine - Special section on affective and pervasive computing for healthcare
Studying PH. A. N. T. O. M. in the wild: a pervasive persuasive game for daily physical activity
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Designing for context-aware health self-monitoring, feedback, and engagement
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Opportunities for computing technologies to support healthy sleep behaviors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PINC: persuasion, influence, nudge & coercion through mobile devices
CHI '11 Extended Abstracts on Human Factors in Computing Systems
How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets
Proceedings of the 13th international conference on Ubiquitous computing
Design of persuasive technologies for healthy sleep behavior
Proceedings of the 13th international conference on Ubiquitous computing
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Barriers to Physical Activity: A Study of Self-Revelation in an Online Community
Journal of Medical Systems
Journal of Biomedical Informatics
Happier together: integrating a wellness application into a social network site
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Jog falls: a pervasive healthcare platform for diabetes management
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Design for reflection on health behavior change
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Activmon: encouraging physical activity through ambient social awareness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
User needs for technology supporting physical activity in chronic pain
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring teenagers' motivation to exercise through technology probes
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Improving energy efficiency of personal sensing applications with heterogeneous multi-processors
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
"Honey=sugar" means unhealthy: investigating how people apply knowledge to rate food's healthiness
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Nudging the Trolley in the Supermarket: How to Deliver the Right Information to Shoppers
International Journal of Mobile Human Computer Interaction
International Journal of Mobile Human Computer Interaction
Proceedings of the conference on Wireless Health
Proceedings of the 2013 international conference on Intelligent user interfaces
Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improving user comfort and office energy efficiency with POEM (personal office energy monitor)
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Personal informatics and reflection: a critical examination of the nature of reflection
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Viewing and controlling personal sensor data: what do users want?
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Colours that move you: persuasive ambient activity displays
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Avatar interfaces for biobehavioral feedback
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Personal informatics in chronic illness management
Proceedings of Graphics Interface 2013
A glanceable mobile avatar for behavior change
Proceedings of the 4th Conference on Wireless Health
Make me move at work! An ambient light display to increase physical activity
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Toward a persuasive mobile application to reduce sedentary behavior
Personal and Ubiquitous Computing
International Journal of Mobile Human Computer Interaction
Hi-index | 0.00 |
Personal, mobile displays, such as those on mobile phones, are ubiquitous, yet for the most part, underutilized. We present results from a field experiment that investigated the effectiveness of these displays as a means for improving awareness of daily life (in our case, self-monitoring of physical activity). Twenty-eight participants in three experimental conditions used our UbiFit system for a period of three months in their day-to-day lives over the winter holiday season. Our results show, for example, that participants who had an awareness display were able to maintain their physical activity level (even during the holidays), while the level of physical activity for participants who did not have an awareness display dropped significantly. We discuss our results and their general implications for the use of everyday mobile devices as awareness displays.