Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
MAHI: investigation of social scaffolding for reflective thinking in diabetes management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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Although the persuasion-based health behavior change systems have achieved certain success particularly in motivating physical activity, researchers now start criticizing that persuasion-based systems have problems in taking over too much control, paying not enough attention to people's thinking, and failing in acknowledging external constraints and exploring resources. The alternative notion of reflection has been supported by different researchers' views, and in my thesis work I aim to explore this notion in the context of dietary change. The main goal of my thesis work is to explore what people think in the different food- related activities and apply those understandings into system designs to foster and assist people's reflection on everyday dietary change.