Tactics-based remote execution for mobile computing
Proceedings of the 1st international conference on Mobile systems, applications and services
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
License to chill!: how to empower users to cope with stress
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
BALANCE: towards a usable pervasive wellness application with accurate activity inference
Proceedings of the 10th workshop on Mobile Computing Systems and Applications
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
A framework of energy efficient mobile sensing for automatic user state recognition
Proceedings of the 7th international conference on Mobile systems, applications, and services
AndWellness: an open mobile system for activity and experience sampling
WH '10 Wireless Health 2010
Proceedings of the 13th international conference on Ubiquitous computing
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
mPuff: automated detection of cigarette smoking puffs from respiration measurements
Proceedings of the 11th international conference on Information Processing in Sensor Networks
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Smartphone sensing and persuasive feedback design is enabling a new generation of wellbeing applications capable of automatically monitoring multiple aspects of physical and mental health. In this paper, we present BeWell+ the next generation of the BeWell smartphone health app, which continuously monitors user behavior along three distinct health dimensions, namely sleep, physical activity, and social interaction. BeWell promotes improved behavioral patterns via feedback rendered as an ambient display on the smartphone's wallpaper. With BeWell+, we introduce new wellbeing mechanisms to address challenges identified during the initial deployment of the BeWell app; specifically, (i) community adaptive wellbeing feedback, which automatically generalize to diverse user communities (e.g., elderly, young adults, children) by balancing the need to promote better behavior yet remains realistic to the user's goals; and, (ii) wellbeing adaptive energy allocation, which prioritizes monitoring fidelity and feedback responsiveness on specific health dimensions of wellbeing (e.g., social interaction) where the user needs most help. We evaluate the performance of these mechanisms as part of an initial deployment and user study that includes 27 people using BeWell+ over a 19 day field trial. Our findings show that not only can BeWell+ operate successfully on consumer-grade smartphones, but users understand feedback and respond by taking positive steps towards leading healthier lifestyles.