Development of an instrument measuring user satisfaction of the human-computer interface
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
DateLens: A fisheye calendar interface for PDAs
ACM Transactions on Computer-Human Interaction (TOCHI)
Finding a balance: social support v. privacy during weight-management
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Persuasion for Stronger Passwords: Motivation and Pilot Study
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Goal-setting considerations for persuasive technologies that encourage physical activity
Proceedings of the 4th International Conference on Persuasive Technology
Proceedings of the 4th International Conference on Persuasive Technology
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
Self-monitoring, self-awareness, and self-determination in cardiac rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collabohab: a technology probe into peer involvement in cardiac rehabilitation
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Persuasive recommendation: serial position effects in knowledge-based recommender systems
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Proceedings of the 1st ACM International Health Informatics Symposium
Towards negotiation as a framework for health promoting technology
ACM SIGHIT Record
Designing for peer involvement in weight management
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How to evaluate technologies for health behavior change in HCI research
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A long-term study of user experience towards interaction designs that support behavior change
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Motivating reflection about health within the family: the use of goal setting and tailored feedback
User Modeling and User-Adapted Interaction
Barriers to Physical Activity: A Study of Self-Revelation in an Online Community
Journal of Medical Systems
Journal of Biomedical Informatics
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Human behavior understanding for inducing behavioral change: application perspectives
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Persuasion and reflective learning: closing the feedback loop
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
Persuasive strategies in mobile insomnia therapy: alignment, adaptation, and motivational support
Personal and Ubiquitous Computing
Pervasive and Mobile Computing
International Journal of Mobile Human Computer Interaction
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In a field study we compared usage and acceptance of a mobile lifestyle coaching application with a traditional web application. The participants (N=40) documented health behaviour (activity and healthy nutrition) daily, trying to reach a defined goal. In addition, health questionnaires and social facilitation features were provided to enhance motivation. Acceptance of the system was high in both groups. The mobile application was perceived as being more attractive and fun to use. Analysis of the usage patterns showed significant differences between the mobile and the web-based application. There was no significant difference between the two groups in terms of task compliance and health behaviour. The effectiveness of mobility and social facilitation was confounded by other variables, e.g. gender and age. Initial motivation for lifestyle change was related to the overall compliance and goal achievement of the participant. Implications show ways to strengthen the persuasiveness of health applications on mobile devices.