The rise of personal Web pages at work
CHI 98 Cconference Summary on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Dynamic speedometer: dashboard redesign to discourage drivers from speeding
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Celerometer and idling reminder: persuasive technology for school bus eco-driving
CHI '07 Extended Abstracts on Human Factors in Computing Systems
User experience over time: an initial framework
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Acceptance of future persuasive in-car interfaces towards a more economic driving behaviour
Proceedings of the 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications
On the retrospective assessment of users' experiences over time: memory or actuality?
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Persuasiveness of a mobile lifestyle coaching application using social facilitation
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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Many researches on interaction design that supports users' behavior change in everyday life are studied recently especially in the domain of pervasive technology. However, not much attention has been paid to long-term effects on users in such cases. This paper presents our initial work of a long-term (8 month) study of users' self-report of experiences with an ambient dashboard feedback system in an automobile called Eco-driving system. It was notable that user satisfaction changed positively following active self-efforts made by users to understand the system after the negative shift due to initial disappointment. This work will be a first step to build a framework of how users accept systems designed to persuade them to change behavior over time.