Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ambientROOM: integrating ambient media with architectural space
CHI 98 Cconference Summary on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
International Journal of Systems Science
POCOMZ: ambient media device with IM application "wija"
ACM SIGGRAPH 2006 Sketches
Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle
EuroSSC '08 Proceedings of the 3rd European Conference on Smart Sensing and Context
Extracting Key Factors to Design Applications in Ambient Intelligence Environment
WI-IAT '08 Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 03
Species-appropriate computer mediated interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Uncovering analogness and digitalness in interactive media
Proceedings of the 30th ACM international conference on Design of communication
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Characterizing the analog-like and digital-like attributes of interactive systems
Communication Design Quarterly Review
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
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We describe a new form of interactive living media used to communicate social or ecological information in the form of an empathetic ambient media. In the fast paced modern world people are generally too busy to monitor various significant social or human aspects of their lives, such as time spent with their family, their overall health, state of the ecology, etc. By quantifying such information digitally, information is semantically coupled into living microorganisms, E. coli. Through the use of transformed DNA, the E. coli will then glow or dim according to the data. The core technical innovation of this system is the development of an information system based on a closed-loop control system through which digital input is able to control input fluids to the E. coli, and thereby control the output glow of the E. coli in real time. Thus, social or ecological based information is coupled into a living and organic media through this control system capsule and provides a living media which promotes empathy. We provide user design and feedback results to verify the validity of our hypothesis, and provide not only system results but generalized design frameworks for empathetic living media in general.