Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Playful toothbrush: ubicomp technology for teaching tooth brushing to kindergarten children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reflecting human behavior to motivate desirable lifestyle
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Enabling Calorie-Aware Cooking in a Smart Kitchen
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Case Study on an Ambient Display as a Persuasive Medium for Exercise Awareness
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Hi-index | 0.00 |
In an ambient intelligence environment, the design of applications influences the users behavior heavily. The purpose of this paper is to provide key factors considered necessary in developing those applications. We developed four applications applied Ambient Lifestyle Feedback Systems and evaluated those user studies. From those four user studies, we verified key factors to develop applications in an ambient intelligence environment.