Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
PeopleGarden: creating data portraits for users
Proceedings of the 12th annual ACM symposium on User interface software and technology
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Digital family portraits: supporting peace of mind for extended family members
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetic information collages: generating decorative displays that contain information
Proceedings of the 14th annual ACM symposium on User interface software and technology
The InfoCanvas: information conveyance through personalized, expressive art
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive and Informative Art
IEEE MultiMedia
Workspace Awareness in Mobile Virtual Teams
WETICE '00 Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Distributed Interaction in Virtual Spaces
DIS-RT '99 Proceedings of the 3rd International Workshop on Distributed Interactive Simulation and Real-Time Applications
Ambient agoras: InfoRiver, SIAM, Hello.Wall
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Exploring the design and use of peripheral displays of awareness information
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Evaluating the comprehension of ambient displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Communications of the ACM - The disappearing computer
From information design to experience design: smart artefacts and the disappearing computer
interactions - Ambient intelligence: exploring our living environment
Reducing the entry threshold of AAL systems: preliminary results from casa vecchia
ICCHP'12 Proceedings of the 13th international conference on Computers Helping People with Special Needs - Volume Part I
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
Designing motivation using persuasive ambient mirrors
Personal and Ubiquitous Computing
Supporting Effortless Coordination: 25 Years of Awareness Research
Computer Supported Cooperative Work
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Ambient information systems, often referred to as ambient displays, peripheral displays or informative art systems (IAS), aim at providing users with information considered relevant at arbitrary points of work or living engagement, in easy and quickly to convey, aesthetic and artful style. Adhering principles of visual perception, visualization and design, information coming from various different (hardware and software) sensors is aggregated through abstraction and selective omission, and displayed at the periphery of a user's attention. A broad range of visual metaphors ranging from the fine arts, abstract art, naive art, comic drawings up to photographic images or technical drawings have been proposed, but all grounded on the "I-throw-it-out-there-and-watch" design paradigm1, totally excluding the user, his background knowledge and his aesthetic appreciation from the design process. This paper advocates for a user-oriented, participatory design process for IASs. Addressing canvas style IASs, i.e. displays that decorate apartments, offices, foyers and the like in the first (but not the only) place, in our approach the choice of the IAS canvas theme is left to the user. To steer the (design) process of identifying symbols within a chosen theme we have developed categories of metaphors like color, space, shape, abstraction, scale and dimension, and discuss their potential with respect to preattentive and interpretative cognition. From experiments with users we find, that the choice of themes and the identification of metaphoric symbols are considered as a means of personal emotional expression (or in other words, as "a matter of taste"). Aesthetic attractiveness turns out to be a dominant factor of IAS appreciation. A general purpose software framework for IASs is presented, implementing sensor data acquisition, context recognition, aggregation and filtering, as well as 2D/3D graphics engine, dynamically controlling the visual appearance of themes and symbols.