User goals in social virtual worlds: A means-end chain approach

  • Authors:
  • Yoonhyuk Jung;Hyunmee Kang

  • Affiliations:
  • Department of Information Systems and Decision Sciences, Louisiana State University, Baton Rouge, LA 70803, USA;The Manship School of Mass Communications, Louisiana State University, Baton Rouge, LA 70803, USA

  • Venue:
  • Computers in Human Behavior
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

The purpose of this study is twofold: first, to investigate user goals in social virtual worlds; second, to introduce a methodological alternative (i.e., a means-end chain approach) for analyzing user goals in cyberspaces. The data were acquired from a web survey, and were analyzed by means-end chain analysis (MECA), which produces users' goal structure in reference to a hierarchical system of interrelated goals (Olson & Reynolds, 1983). The results show that people come to social virtual worlds to satisfy their social and hedonic needs, and to escape from real world constraints, as do virtual community members and virtual gamers; they also pursue unique activities, such as creating virtual objects and selling them. On the other hand, by clarifying relations among users' goals, MECA provides a richer explanation for user goals than prior research which only offers separate user goals for cyberspace users without explanation of relationship among goals.