SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds
Multimedia Tools and Applications
A Semantic Approach of Virtual Worlds Interoperability
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Visualizing Chat Log Data Collected in 3-D Virtual Worlds
IV '01 Proceedings of the Fifth International Conference on Information Visualisation
A visual tool for tracing users' behavior in Virtual Environments
Proceedings of the working conference on Advanced visual interfaces
VU-Flow: A Visualization Tool for Analyzing Navigation in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Building Interoperable 3D Virtual World Platforms with RESTful Web Services
SERVICES '09 Proceedings of the 2009 Congress on Services - I
ASONAM '09 Proceedings of the 2009 International Conference on Advances in Social Network Analysis and Mining
User goals in social virtual worlds: A means-end chain approach
Computers in Human Behavior
A Movement Data Analysis and Synthesis Tool for Museum Visitors' Behaviors
PCM '09 Proceedings of the 10th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Potential of virtual worlds for remote space exploration
Advances in Engineering Software
VWRAP for Virtual Worlds Interoperability
IEEE Internet Computing
A Case Study of Communication and Social Interactions in Learning in Second Life
HICSS '10 Proceedings of the 2010 43rd Hawaii International Conference on System Sciences
Evaluation and visualization of 3D models using COLLADA parser and WebGL technology
ICCC'11 Proceedings of the 2011 international conference on Computers and computing
Visualizing social patterns in virtual environments on a local and global scale
Digital Cities'03 Proceedings of the Third international conference on Information Technologies for Social Capital: cross-Cultural Perspectives
Hi-index | 0.00 |
Massively multi-user online virtual environments are gaining widespread attention and use. There are both proprietary and open-source implementations of these environments and they also use different communication protocols and data formats. After studying some of those protocols and formats, this paper provides a review of the current state of the art in the interoperability of these systems and elaborates on the possibilities of data analysis provided by them. A set of features regarding interoperability and data analysis is proposed, including the use of open communication protocols and content formats, then some of the most popular virtual world platforms (Second Life, OpenSim, Taiga, Active Worlds, Open Wonderland, Croquet Project, Tundra and Sirikata) are compared in terms of those features.