Communications of the ACM - Special issue on computer augmented environments: back to the real world
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Proceedings of the 17th annual ACM symposium on User interface software and technology
A Personalized Music System for Motivation in Sport Performance
IEEE Pervasive Computing
Sensing and Monitoring Professional Skiers
IEEE Pervasive Computing
"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing Virtual Worlds
Building a table tennis game for three players
Proceedings of the international conference on Advances in computer entertainment technology
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Rise of the expert amateur: DIY projects, communities, and cultures
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Fab FM: the design, making, and modification of an open-source electronic product
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Designing playful interactive installations for urban environments --- the swingscape experience
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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In this paper, we introduce PingPong++, an augmented ping pong table that applies Do-It-Yourself (DIY) and community contribution principles to the world of physical sports and play. PingPong++ includes an API for creating new visualizations, easily recreateable hardware, an end-user interface for those without programming experience, and a crowd data API for replaying and remixing past games. We discuss a range of contribution domains for PingPong++ and share the design, usage, feedback, and lessons for each domain. We then reflect on our process and outline a design space for community-contributed sports.