Computer science Logo style. Vol. 3: advanced topics
Computer science Logo style. Vol. 3: advanced topics
The connection machine
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A new approach to human-computer interaction—synchronous modelling in real and virtual spaces
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The programmable hinge: toward computationally enhanced crafts
Proceedings of the 11th annual ACM symposium on User interface software and technology
Using autonomous robotics to teach science and engineering
Communications of the ACM
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Augmented reality: linking real and virtual worlds: a new paradigm for interacting with computers
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Emerging frameworks for tangible user interfaces
IBM Systems Journal
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
The missing link: integrating paper and electronic documents
IHM 2003 Proceedings of the 15th French-speaking conference on human-computer interaction on 15eme Conference Francophone sur l'Interaction Homme-Machine
Block jam: a tangible interface for interactive music
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Telebeads: social network mnemonics for teenagers
Proceedings of the 2006 conference on Interaction design and children
Creating ad hoc instruments with Pin&Play&Perform
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Input interactions and context component based modelisations: differences and similarities
Proceedings of the international workshop in conjunction with AVI 2006 on Context in advanced interfaces
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
The computer clubhouse: helping youth develop fluency with new media
ICLS '96 Proceedings of the 1996 international conference on Learning sciences
Interacting with Computers
ISSEP '08 Proceedings of the 3rd international conference on Informatics in Secondary Schools - Evolution and Perspectives: Informatics Education - Supporting Computational Thinking
Programming Robots in Primary Schools Deserves a Renewed Attention
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Communications of the ACM - Scratch Programming for All
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Journal of Engineering and Technology Management
PingPong++: community customization in games and entertainment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Teaching programming with robots: a case study on greek secondary education
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Learning computer programming with autonomous robots
ISSEP'06 Proceedings of the 2006 international conference on Informatics in Secondary Schools - Evolution and Perspectives: the Bridge between Using and Understanding Computers
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