In the age of the smart machine: the future of work and power
In the age of the smart machine: the future of work and power
Virtual video editing in interactive multimedia applications
Communications of the ACM
The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Charade: remote control of objects using free-hand gestures
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Responsive office environments
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Augmenting reality: adding computational dimensions to paper
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Video mosaic: laying out time in a physical space
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
The trouble with computers
Ariel: augmenting paper engineering drawings
CHI '95 Conference Companion on Human Factors in Computing Systems
Reinventing the familiar: exploring an augmented reality design space for air traffic control
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The missing link: augmenting biology laboratory notebooks
Proceedings of the 15th annual ACM symposium on User interface software and technology
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
NiCEBook: supporting natural note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Despite the prevalence of computers and on-line documents, paper persists. As physical objects, paper documents are easy to use, flexible, portable and have proven extremely difficult to replace. Even though they all use computers, engineers still annotate large paper engineering drawings, video producers still sketch and rearrange paper storyboards, air traffic controllers still plan traffic flows with paper flight strips, and biologists still record experiments and organise multimedia data in paper notebooks.In this article, I argue that we should seriously reconsider the urge to replace all paper documents with on-line ones, accessible only with a mouse and keyboard and viewable only a screen. Instead, we should begin to think about "interactive paper": which maintains the ease-of-use of physical paper, while enabling us to benefit from the full spectrum of interactive computing.