The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
A morphological analysis of the design space of input devices
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Usability analysis of 3D rotation techniques
Proceedings of the 10th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Lexical and pragmatic considerations of input structures
ACM SIGGRAPH Computer Graphics
Computer
Human-Computer Interaction
Developing context-aware pervasive computing applications: Models and approach
Pervasive and Mobile Computing
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
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Since several years, ubiquitous computing and pervasive computing has emerged and, in particular, context-aware computing. Using mobile devices, the context is perpetually evolving, more than with standard workstation. In such environment, software must modify its behavior dynamically. An emerging way of programming an adaptive software is component programming.The focus of this paper is to review existing component approaches for input devices and for context especially those that consider component modeling. We aim at determining the similarities and differences between context and input devices in order to propose further a common component model architecture that will help building such intelligent applications.