The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
Data mountain: using spatial memory for document management
Proceedings of the 11th annual ACM symposium on User interface software and technology
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Visualization of search results: a comparative evaluation of text, 2D, and 3D interfaces
Proceedings of the 22nd annual international ACM SIGIR conference on Research and development in information retrieval
Three dimensional visualization of the World Wide Web
ACM Computing Surveys (CSUR)
Evaluating the effectiveness of spatial memory in 2D and 3D physical and virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Investigation into effective navigation in desktop virtual interfaces
Proceedings of the seventh international conference on 3D Web technology
Web3D in ocean science learning environments: virtual big beef creek
Proceedings of the seventh international conference on 3D Web technology
Behavior3D: an XML-based framework for 3D graphics behavior
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Taxonomy of Visualization Techniques Using the Data State Reference Model
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
INFOVIS '04 Proceedings of the IEEE Symposium on Information Visualization
Designing Virtual Worlds
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In order to acquire the concepts related to a professional domain, 4600 web pages are structured into 900 hierarchical clusters by TEMIS. The design of the 3D interface for exploring these classes is described together with a qualitative evaluation by six professionals.The interface is defined through an XML language for virtual world design. Scene graph and behavior is automatically generated from textual data analysis and provides users with a multi-scale controlled browsing of the hierarchical structure. The evaluation shows that users are satisfied with the interface even though some discontinuities in interaction should be avoided.