Mind and Media: The Effects of Television, Video Games, and Computers
Mind and Media: The Effects of Television, Video Games, and Computers
Developing Online Games: An Insider's Guide
Developing Online Games: An Insider's Guide
What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
AI for Game Developers
Learning in massively multiplayer online games
ICLS '04 Proceedings of the 6th international conference on Learning sciences
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Collaborative games: lessons learned from board games
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Latency and player actions in online games
Communications of the ACM - Entertainment networking
Designing Virtual Worlds
GEOWORLDS: Utilizing Second Life to Develop Advanced Geosciences Knowledge
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Massively Multi-user Online Games: The Emergence of Effective Collaborative Activities for Learning
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
The Eduventure II. An Approach to Educational Game Design
CW '08 Proceedings of the 2008 International Conference on Cyberworlds
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
Behavioral traits of the online parent-child game players: a case study and its inspirations
Transactions on Edutainment VIII
Training conflict management in a collaborative virtual environment
CRIWG'12 Proceedings of the 18th international conference on Collaboration and Technology
Designing collaborative multiplayer serious games
Education and Information Technologies
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Recently, a lot of research has been investigated in the field of Collaborative Learning. On the other hand, Massively Multiplayer Online Games and browser games are a popular and commercially successful game genre. However, Browser Games commonly do not use the latest 3D web technology. Our simple idea is to combine learning concepts from the field of Serious Games with promising game technology for the development of browser-based Multi-User Learning Environments. Based on a brief introduction and state of the art analysis summarizing the latest trends in Collaborative Learning and Multiplayer (Online) Games in Chapter 1 and 2, in Chapter 3 we introduce methods and concepts of Woodment as a browser-based Serious Multiplayer Game to teach and explore a customizable learning content in a game-based and playful manner. Chapter 4 provides technical aspects and features of a first prototypical implementation of Woodment. Finally, in Chapter 5 the main achievements and first evaluation studies are summarized and further Research and Technology Development steps are pointed out.