interactions
Cookies and Web browser design: toward realizing informed consent online
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Five Reasons for Scenario-Based Design
HICSS '99 Proceedings of the Thirty-Second Annual Hawaii International Conference on System Sciences-Volume 3 - Volume 3
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
Pastiche scenarios: Fiction as a resource for user centred design
Interacting with Computers
Envisioning systemic effects on persons and society throughout interactive system design
Proceedings of the 7th ACM conference on Designing interactive systems
Survival needs and social inclusion: technology use among the homeless
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Proceedings of the Sixth Symposium on Usable Privacy and Security
A tale of two publics: democratizing design at the margins
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Improving the safety of homeless young people with mobile phones: values, form and function
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The envisioning cards: a toolkit for catalyzing humanistic and technical imaginations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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We introduce a design method for evolving a co-design space to support stakeholders untrained in design. Specifically, the purpose of the method is to expand and shape a co-design space so that stakeholders, acting as designers, focus not only on the form and function of a tool being envisioned but also on the social context of its use and values that lie with individuals, groups, and societies. The method introduces value sensitive stakeholder prompts and designer prompts into a co-design process, creating a particular kind of reflection-on-action cycle. The prompts provide a means for bringing empirical data on values and theoretical perspective into the co-design process. We present the method in terms of a general model, the Value Sensitive Action-Reflection Model; place the model within discourse on co-design spaces; and illustrate the model with a discussion of its application in a lo-fi prototyping activity around safety for homeless young people. We conclude with reflections on the model and method.