Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Designing exploratory design games: a framework for participation in Participatory Design?
Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
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Clients commission architects to design their dream 'homes', ones that reflect both their needs and desires. Conversely, architects aim to design 'houses' that demonstrate their excellent skills. This paper discusses an ongoing study in Japan that aims to improve the communication between clients and designers and develop solutions that will narrow the gap between the spatial configurations that clients desire and those that are designed for them. The focus of this paper is the design process involved in the planning of two workshops for both designers and clients as part of an action research project that aims to demonstrate good practice of participatory housing design. The workshop was based on the 3P process: preferring, planning and processing. Different design games of the 'Design Your Home Pack' are explained in this paper and the results are shown with further discussion of how to improve the designer-user relationship in order to develop desirable and designable housing projects.