Assets '96 Proceedings of the second annual ACM conference on Assistive technologies
Sound design for Brain Opera's Mind Forest: audio for a complex interactive system
DIS '97 Proceedings of the 2nd conference on Designing interactive systems: processes, practices, methods, and techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MetaCricket: a designer's kit for making computational devices
IBM Systems Journal
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Tangibles for learning: a representational analysis of physical manipulation
Personal and Ubiquitous Computing
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Traditional jigsaw puzzles provide interesting visual stimulation, but hold diminished rewards for visually impaired users. We have built a puzzle whose pieces play portions of music and include a tangible topology representing their contents, giving auditory and tactile feedback about the pieces' role in the puzzle's overall solution. In addition to providing entertainment, the puzzle pieces support learning about music, experimentation, and social, collaborative construction. By employing multiple senses --hearing, touch, vision-- our sensory puzzle provides a rich interaction, play and learning space accessible to individuals with various sensory abilities.