What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
CRPIT '03 Selected papers from conference on Computers and philosophy - Volume 37
Beyond the Flesh: Some Lessons from a Mole Cricket
Artificial Life
The Epistemology and Ontology of Human-Computer Interaction
Minds and Machines
New challenges for evolutionary music and art
ACM SIGEVOlution
Why all CSL is CL: distributed mind and the future of computer supported collaborative learning
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
An actor-network approach to games and virtual environments
Proceedings of the 2006 international conference on Game research and development
What evolutionary game theory tells us about multiagent learning
Artificial Intelligence
Is There a Future for AI Without Representation?
Minds and Machines
On Cognition as Dynamical Coupling: An Analysis of Behavioral Attractor Dynamics
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Cognitive partnerships on the bench top: designing to support scientific researchers
Proceedings of the 7th ACM conference on Designing interactive systems
Robots-the new linguistic informants?
Connection Science - Language and Robots
The knowledge pyramid: a critique of the DIKW hierarchy
Journal of Information Science
Beyond the skin bag: on the moral responsibility of extended agencies
Ethics and Information Technology
Of epistemic tools: Musical instruments as cognitive extensions
Organised Sound
How the Web Is Changing the Way We Trust
Proceedings of the 2008 conference on Current Issues in Computing and Philosophy
Learning :: thinking :: playing @ digital media & technology
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
Attribution of knowledge to artificial agents and their principals
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Computational Epistemology and e-Science: A New Way of Thinking
Minds and Machines
Low-fi skin vision: a case study in rapid prototyping a sensory substitution system
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Intelligence metasynthesis in building business intelligence systems
WImBI'06 Proceedings of the 1st WICI international conference on Web intelligence meets brain informatics
The cognitive agent: Overcoming informational limits
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Ethics and Information Technology
Creative agency: a clearer goal for artificial life in the arts
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part II
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Contextual gaps: privacy issues on Facebook
Ethics and Information Technology
Ethics and Information Technology
From adaptive behavior to human cognition: a review of Enaction
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
A conceptual and empirical framework for the social distribution of cognition: The case of memory
Cognitive Systems Research
Extended cognition and the priority of cognitive systems
Cognitive Systems Research
Cognitive Systems Research
From the body to the tools and back: A general framework for presence in mediated interactions
Interacting with Computers
From embodied and extended mind to no mind
COST'11 Proceedings of the 2011 international conference on Cognitive Behavioural Systems
Material Cultures and Moral Mediators in Human Hybridization
International Journal of Technoethics
International Journal of Technoethics
On the naturalness of touchless: Putting the “interaction” back into NUI
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on the theory and practice of embodied interaction in HCI and interaction design
Proceedings of the Virtual Reality International Conference: Laval Virtual
Exploring the internet of things: an interdisciplinary workshop approach
BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference
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From the Publisher:In Natural-Born Cyborgs, Clark argues that what makes humans so different from other species is our capacity to fully incorporate tools and supporting cultural practices into our existence. Technology as simple as writing on a sketchpad, as familiar as Google or a cellular phone, and as potentially revolutionary as mind-extending neural implants - all exploit our brains' astonishingly plastic nature. Our minds are primed to seek out and incorporate nonbiological resources, so that we actually think and feel through our best technologies. Drawing on his expertise in cognitive science, Clark demonstrates that our sense of self and of physical presence can be expanded to a remarkable extent, placing the long-existing telephone and the emerging technology of telepresence on the same continuum. He explores ways in which we have adapted our lives to make use of technology (the measurement of time, for example, has wrought enormous changes in human existence), as well as ways in which increasingly fluid technologies can adapt to individual users during normal use. Bio-technological unions, Clark argues, are evolving with a speed never seen before in history. As we enter an age of wearable computers, sensory augmentation, wireless devices, intelligent environments, thought-controlled prosthetics, and rapid-fire information search and retrieval, the line between the user and her tools grows thinner day by day. "This double whammy of plastic brains and increasingly responsive and well-fitted tools creates an unprecedented opportunity for ever-closer kinds of human-machine merger," he writes, arguing that such a merger is entirely natural.