Formative design evaluation of superbook
ACM Transactions on Information Systems (TOIS)
The mobile storefront: let your fingers do the shopping
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists
Getting Started with Arduino
Communications of the ACM - Scratch Programming for All
Broadening student enthusiasm for computer science with a great insights course
Proceedings of the 41st ACM technical symposium on Computer science education
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Although household devices and home appliances function more and more as network-connected computers, they don't provide programming interfaces for the average user. We first identify the programming primitives and control structures necessary for the universal programming of devices. We then propose a mapping between the features necessary for the programming of devices and the existing functionality of Scratch, an educational programming language we use as a basic interface between the devices and the users. Using this modified version of the Scratch language, we demonstrate usage cases in which novice programmers can program appliances, increasing their functionality and ability to be customized. We also show how standardizing this programming paradigm can facilitate knowledge transfer to new devices. We conclude by discussing our experiences prototyping programmable appliances.