Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
Skeuomorphs and Cultural Algorithms
EP '98 Proceedings of the 7th International Conference on Evolutionary Programming VII
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction criticism: An introduction to the practice
Interacting with Computers
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The role of cultural forms in tangible interaction design
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
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We examine skeuomorphs - holdovers from previous functional material requirements - as they pertain to the design of tangible interactions. We offer several definitions of skeuomorphs from different disciplines, seeking to distinguish among different types and uses to explore skeuomorphs' potential value for designing tangible user interfaces. Through critical analysis of several skeuomorphic designs, both GUI and TUI, we show that skeuomorphs are far from being limited to mere sensual metaphors; some types of interaction can be characterized as skeuomorphic. Finally, we offer three specific ways that skeuomorphic evolution can be present in design, with diverse implications for materiality, user experience, and style.