Motivation and procrastination: methods for evaluating pragmatic casual information visualizations
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Gestures in the wild: studying multi-touch gesture sequences on interactive tabletop exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large displays in urban life - from exhibition halls to media facades
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Browsing museum image collections on a multi-touch table
Information Systems
Of BATs and APEs: an interactive tabletop game for natural history museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The bohemian bookshelf: supporting serendipitous book discoveries through information visualization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A field study of a multi-touch display at a conference
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Visual comparison for information visualization
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FizzyVis: designing for playful information browsing on a multitouch public display
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Reveal-it!: the impact of a social visualization projection on public awareness and discourse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Connect and connectivity: revealing a world of interactions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Deconstructing the touch experience
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
MyPosition: sparking civic discourse by a public interactive poll visualization
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Designing for presenters at public walk-up-and-use displays
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Digital information displays are becoming more common in public spaces such as museums, galleries, and libraries. However, the public nature of these locations requires special considerations concerning the design of information visualization in terms of visual representations and interaction techniques. We discuss the potential for, and challenges of, information visualization in the museum context based on our practical experience with EMDialog, an interactive information presentation that was part of the Emily Carr exhibition at the Glenbow Museum in Calgary. EMDialog visualizes the diverse and multi-faceted discourse about this Canadian artist with the goal to both inform and provoke discussion. It provides a visual exploration environment that offers interplaybetween two integrated visualizations, one for information access along temporal, and the other along contextual dimensions. We describe the results of an observational study we conducted at the museum that revealed the different ways visitors approached and interacted with EMDialog, as well as how they perceived this form of information presentation in the museum context. Our results include the need to present information in a manner sufficiently attractive to draw attention and the importance of rewarding passive observation as well as both short- and longer term information exploration.