Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer controlled responsive environments.
Computer controlled responsive environments.
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Audio augmented reality: a prototype automated tour guide
CHI '95 Conference Companion on Human Factors in Computing Systems
AROMA: abstract representation of presence supporting mutual awareness
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Immersive environments: a physical approach to the computer interface
CHI '94 Conference Companion on Human Factors in Computing Systems
Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
3D object modeling using spatial and pictographic gestures
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
IBM Systems Journal
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Personal Contextual Awareness through Visual Focus
IEEE Intelligent Systems
A group game played in interactive virtual space: design and evaluation
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The Escritoire: remote collaboration in a task space
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
Presence: Teleoperators and Virtual Environments
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual tracking of independently moving body and arms
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Family and design in the IDC and CHI communities
Proceedings of the 11th International Conference on Interaction Design and Children
Framed guessability: using embodied allegories to increase user agreement on gesture sets
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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