Awareness and coordination in shared workspaces
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Coming to the wrong decision quickly: why awareness tools must be matched with appropriate tasks
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
A Descriptive Framework of Workspace Awareness for Real-Time Groupware
Computer Supported Cooperative Work
Lessons from the lighthouse: collaboration in a shared mixed reality system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Location Privacy in Pervasive Computing
IEEE Pervasive Computing
Location disclosure to social relations: why, when, & what people want to share
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effect of location-awareness on rendezvous behaviour
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Social functions of location in mobile telephony
Personal and Ubiquitous Computing
Collaboration in a multi-user game: impacts of an awareness tool on mutual modeling
Multimedia Tools and Applications
Grounding interpersonal privacy in mediated settings
Proceedings of the ACM 2009 international conference on Supporting group work
Locating family values: a field trial of the whereabouts clock
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Social disclosure of place: from location technology to communication practices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
International Journal of Human-Computer Studies
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The importance of space and place in collaborative practices has been strengthened with the ubiquitous computing paradigm, which aims at the integration of computation in physical objects and places. New location-based applications allow users to know where other individuals are in the physical world. New collaborative applications engage users in geographically dispersed and mobile activities. However, there is still a lack of information concerning how mutual location-awareness (i.e. knowing partners' whereabouts) might influence socio-cognitive processes involved in coordination. To address this issue, we conducted field experiments with a mobile and collaborative game, running on Tablet PCs, and compared two interfaces. On the first interface, groups received automatic updates from teammates' whereabouts, while this automatic MLA tool was not provided by the second interface. In addition, all users could use their Tablet PCs to communicate by annotating the map. We found no differences between the two conditions with regard to the task performance. However, contrary to our expectations, players without automatic MLA had a better representation of their partners' paths, wrote more messages and provided more elaborate explanations of their strategies. Additionally, automatic location-awareness undermined the coordination process, leading participants to be less articulate about their strategy. The paper discusses these results and the implications of such results.