Information and Management
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Balancing uniqueness and assimilation in computer-mediated groups
Computers in Human Behavior
Avatars meet meetings: design issues in integrating avatars in distributed corporate meetings
Proceedings of the 16th ACM international conference on Supporting group work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
My avatar and me - Gender and personality predictors of avatar-self discrepancy
Computers in Human Behavior
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Virtual environments facilitate group collaboration through avatars. While many studies have examined the effects of avatar attributes on users' behaviors and attitudes, few have explicitly tested how elements of avatar design relate to group collaboration satisfaction. The present study fills this gap using data from a field study with student groups in a collaborative virtual environment. Customizing an avatar to express identity was found to relate to more satisfaction with group collaboration, while similarity between the avatar and user's masculinity traits was related to less group collaboration satisfaction. Further, groups with fewer active members reported higher group collaboration satisfaction. Unexpectedly, number of customizations and using a face-similar were not related to group collaboration satisfaction, potentially due to limitations in the present design for which future research can account. These findings suggest that avatar design elements play an important role in collaborative virtual environments.