Limber: exploring motivation in a workplace exergame

  • Authors:
  • Derek Neil;Samuel Perrault;Nathan Lapierre;Derek Reilly;David Parker;Harjot Bal

  • Affiliations:
  • Dalhousie University, Halifax, Nova Scotia, Canada;Dalhousie University, Halifax, Nova Scotia, Canada;Dalhousie University, Halifax, Nova Scotia, Canada;Dalhousie University, Halifax, Nova Scotia, Canada;Dalhousie University, Halifax, Nova Scotia, Canada;OCAD University, Toronto, Ontario, Canada

  • Venue:
  • Proceedings of the 2013 conference on Computer supported cooperative work companion
  • Year:
  • 2013

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Abstract

Limber, in its current iteration, is a vision-based application that introduces gamification into the workplace. This ongoing effort to incentivize good posture, and regular body movements implements several changes to include; full body stretches (figure 2), team gaming elements, and an ambient display (figure 1). With increased intra and inter team competition our field study of twelve players in a work place aims to better understand the most popular motivators, and answer the question, can gamification promote more healthy behaviour among office workers? What forms of motivation are most effective: personal, intra or inter-group?