Timespace in the workplace: dealing with interruptions
CHI '95 Conference Companion on Human Factors in Computing Systems
Coordinating communication: awareness displays and interruption
CHI '03 Extended Abstracts on Human Factors in Computing Systems
A diary study of task switching and interruptions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
No task left behind?: examining the nature of fragmented work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The cost of interrupted work: more speed and stress
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Non-work related computing (NWRC)
Communications of the ACM - A Direct Path to Dependable Software
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Self-interruption on the computer: a typology of discretionary task interleaving
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Coralog: use-aware visualization connecting human micro-activities to environmental change
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Playful bottle: a mobile social persuasion system to motivate healthy water intake
Proceedings of the 11th international conference on Ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI)
Why do i keep interrupting myself?: environment, habit and self-interruption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Limber: exploring motivation in a workplace exergame
Proceedings of the 2013 conference on Computer supported cooperative work companion
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For information workers, maintaining high productivity relies on timely task resumption after interruptions, which are frequent. However, people's task resumption ability is compromised by disruptive environments and human cognitive limitations. We propose that a helpful intervention is to provide visual feedback about the duration of a suspended task. Results from a controlled study show significantly shorter average off-task time by adding visual feedback. Further, using emotionally attachable visual objects in the visualization has the additional benefit of decreasing off-task time without increasing stress. Punishment-oriented persuasion strategies produced faster resumption, but also caused higher stress levels. Combined with other related results, we discuss the implications for design as well directions for future study.