Using the “Record-Replay” Function for Elaboration of Knowledge in Educational Games

  • Authors:
  • Junjie Shang;Morris S. Y. Jong;Fong-Lok Lee;Jimmy H. M. Lee;Marti K. H. Wong;Eric T. H. Luk;Kevin K. F. Cheung

  • Affiliations:
  • Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, jjshang@cuhk.edu.hk

  • Venue:
  • Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
  • Year:
  • 2006

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Abstract

Some scholars argue that simply using an educational game does not ensure that learners can generate the kinds of understandings that educators might desire. In order to maintain students' interest in playing the game and, at the same time, helps them to learn, some scholars argue that reflection and debriefing during playing was the most effective approach. In this paper, we discuss the “Record-Replay” function, which is one of the technical and educational innovations in VISOLE that enables teachers and students to replay recorded gameplays, in order to help students to re-examine their decisions made while playing the game. Teachers can also guide student in making what-if analyses, making it a good tool for reflection and debriefing. Besides, “Record-Replay” allows teachers to assess students, and researchers to study and investigate the effectiveness of the game.