VISOLE: An Example of Hybrid Learning

  • Authors:
  • Jun Jie Shang;Morris Siu Jong;Fong Lok Lee;Jimmy Ho Lee

  • Affiliations:
  • Graduate Shcool of Education, Peking University, Beijing, China 100871;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Hong Kong,;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Hong Kong,;Centre for the Advancement of Information Technology in Education, The Chinese University of Hong Kong, Hong Kong,

  • Venue:
  • ICHL '08 Proceedings of the 1st international conference on Hybrid Learning and Education
  • Year:
  • 2008

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Abstract

In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the game-based learning and the traditional learning. Briefly speaking, the VISOLE approach is composed of 3 phases in which students have to (Phase 1) preliminarily acquire some high-level knowledge in specific subject domains through teachers' scaffolding; (Phase 2) actively participate as game characters in a game-based virtual interactive environment to construct knowledge and skills through their near real-life gameplay experiences; (Phase 3) reflect and generalize their game-based learning experiences through teachers' debriefing. During the design and develop process of the VISOLE, we paid close attention to the guiding function of teachers, and emphasized the subject position of students. Under the present research, we empirically found that most students were much more motivated during this learning process, and enhanced their knowledge, intellectual and nonintellectual skills. Therefore, VISOLE is a valuable learning mode worthy of promotion.