The learning environment of the 21st century
Educational Technology Review
Video Kids: Making Sense of Nintendo
Video Kids: Making Sense of Nintendo
Mind and Media: The Effects of Television, Video Games, and Computers
Mind and Media: The Effects of Television, Video Games, and Computers
Digital Game-Based Learning
Using the “Record-Replay” Function for Elaboration of Knowledge in Educational Games
Proceedings of the 2006 conference on Learning by Effective Utilization of Technologies: Facilitating Intercultural Understanding
Computers in Human Behavior
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In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the game-based learning and the traditional learning. Briefly speaking, the VISOLE approach is composed of 3 phases in which students have to (Phase 1) preliminarily acquire some high-level knowledge in specific subject domains through teachers' scaffolding; (Phase 2) actively participate as game characters in a game-based virtual interactive environment to construct knowledge and skills through their near real-life gameplay experiences; (Phase 3) reflect and generalize their game-based learning experiences through teachers' debriefing. During the design and develop process of the VISOLE, we paid close attention to the guiding function of teachers, and emphasized the subject position of students. Under the present research, we empirically found that most students were much more motivated during this learning process, and enhanced their knowledge, intellectual and nonintellectual skills. Therefore, VISOLE is a valuable learning mode worthy of promotion.