Educational game design for online education
Computers in Human Behavior
2009 Special Issue: Language and cognition
Neural Networks
Fostering argumentative knowledge construction through enactive role play in Second Life
Computers & Education
ICALT '12 Proceedings of the 2012 IEEE 12th International Conference on Advanced Learning Technologies
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STIMULATE (Science Training Immersive Modules for University Learning Around Teacher Education) is a Serious Educational Game (SEG) designed to advance science teacher preparation and development, by creating a laboratory safety module that immerse teachers in scenarios previously taught using only hypothetical case studies. This study employed a two-phase design based methodology. The first phase was a cognitive task analysis of a convenience sample (n=10) of preservice and in-service science teachers in which they described their key issues and concerns regarding chemical laboratory safety planning, response, management plan, and assessment. Phase 2 examined the usability and effectiveness of STIMULATE's initial build on 31 preservice teachers. The t-test for equality of means demonstrates that there is a statistically significant difference between pretest and posttest scores, t(30)=14.79, p