interactions
AI & Society
interactions
Ethical considerations in gender-oriented entertainment technology
Crossroads - Special issue on law and ethics
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Gender differences in perceptions of web-based shopping
Communications of the ACM - Evolving data mining into solutions for insights
Proceedings of the third Nordic conference on Human-computer interaction
Conveying user values between families and designers
CHI '05 Extended Abstracts on Human Factors in Computing Systems
In the Bubble: Designing in a Complex World
In the Bubble: Designing in a Complex World
The pillow: artist-designers in the digital age
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
When home base is not a place: parents' use of mobile telephones
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Impact of the Internet on our lives: Male and female personal perspectives
Computers in Human Behavior
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LilyPad in the wild: how hardware's long tail is supporting new engineering and design communities
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Politics at the interface: a Foucauldian power analysis
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
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This paper takes up the challenge, of developing value-centred interaction design as an approach to avoiding stereotypic presumptions about femininity when designing artefacts. We suggest that utilizing a feminine value perspective to design artefacts can create a richer profusion of ways to view technological artefacts and how they relate to our lives and our underlying assumptions about what is important and not and what is perceived as life quality. We present two examples of rescripting existing products to feminine values.