Computers as theatre
Cyberspace: first steps
Affective computing
Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Going wireless: behavior & practice of new mobile phone users
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Dealing with mobility: understanding access anytime, anywhere
ACM Transactions on Computer-Human Interaction (TOCHI)
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Handheld Usability
Technology as Experience
Comparing access methods and quality of 3g mobile video streaming services
CHI '08 Extended Abstracts on Human Factors in Computing Systems
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This paper aims to explore the quality of the user experience with mobile and pervasive interactive multimedia systems that enable the creation and sharing of digital content through mobile phones. It also looks at discussing the use and validity of different experimental in-situ and other data gathering and evaluation techniques for the assessment of how the physical and social contexts might influence the use of these systems. This scenario represents an important shift away from professionally produced digital content for the mass-market. It addresses methodologies and techniques that are suitable to design co-creative applications for non-professional users in different contexts of use at home or in public spaces. Special focus is be given to understand how user participation and motivation in small themed communities can be encouraged, and how social interaction can be enabled through mobile interfaces. An enhancement of users creativity, self-authored content sharing, sociability and co-experience can be evidence for how creative people can benefit from Information and Communication Technologies.