Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
HUC '00 Proceedings of the 2nd international symposium on Handheld and Ubiquitous Computing
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Towards customizable games for stroke rehabilitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Looking Back in Wonder: How Self-Monitoring Technologies Can Help Us Better Understand Ourselves
IE '10 Proceedings of the 2010 Sixth International Conference on Intelligent Environments
ReHandle: towards integrating physical rehabilitation in everyday life
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Persuasive technology for human well-being: setting the scene
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Unboxing the tools for physical rehabilitation: embracing the difference between the clinic and home
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
Supporting lifelong learners to build personal learning ecologies in daily physical spaces
International Journal of Mobile Learning and Organisation
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Recently there have been concerns to investigate the general issues of design within the field of designing pervasive rehabilitation technology. In this paper we take these concerns as points-of-departure to explore the possible roles that digital technology can be designed to take, for supporting the integration of physiotherapy with the everyday life of the rehabilitees. Informed by the perspective of embodied interaction we engaged in four design explorations that were driven by a process of sketching-in-hardware. We take advantage of the rich social, material and physical everyday practices of the rehabilitees in these situations to design four interactive sketches. We reflect on the sketches and the explorations and synthesize our experiences in the form of an emerging space of possibilities. We position these possibilities as particular directions that future endeavors can take in order to design rehabilitation technology that supports an integration of physiotherapy with the everyday life.